Combine robot programming with artistic expression to generate an art piece that an Ozobot can traverse.
Learn how to use ordinary markers to provide commands to Ozobots, light-sensing robots that can follow lines and accept color-coded commands to change direction, speed, find other lines, or dance. Then, take that learning and attempt to create a program for an Ozobot to follow, then give the Ozobot's program additional background details and drawings to make the Ozobot traverse a work of art, with the program codes deftly hidden inside. Combine robot programming with artistic expression to generate an art piece that an Ozobot can traverse.
AGE GROUP: | Tweens (9-12) | Elementary (5-10) |
EVENT TYPE: | Summer Reading | STEAM |